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Shard of Abundance

A handpainting piece that I finally finished! I began blocking it out in Maya then bought it to ZBrush to get the hilt of the dagger right since it's organic and very much a complex form. It was a huge challenge for me but I decided to focused on simplifying it rather than sculpting on the smaller detail. I sculpted the details and baked the AO in Substance Painter and I started blocking out chunks of colours first which helped me with blending and shading it later in the process. Overall I'm very happy on how it turned out, I had so much fun working on this piece. And learned so much working on it! 
1790 tris - without the VFX 
1024 x 1024 - diffuse & emissive map 
Based on Julio Nicoletti’s concept art https://www.artstation.com/artwork/89Xb6

Wireframe (without VFX)

Wireframe (without VFX)